IMG_LoadSizedSVG_IO - Man Page
Load an SVG image, scaled to a specific size.
Header File
Defined in SDL3_image/SDL_image.h
Synopsis
#include "SDL3_image/SDL_image.h" SDL_Surface * IMG_LoadSizedSVG_IO(SDL_IOStream *src, int width, int height);
Description
Since SVG files are resolution-independent, you specify the size you would like the output image to be and it will be generated at those dimensions.
Either width or height may be 0 and the image will be auto-sized to preserve aspect ratio.
When done with the returned surface, the app should dispose of it with a call to SDL_DestroySurface().
Function Parameters
- src
an SDL_IOStream to load SVG data from.
- width
desired width of the generated surface, in pixels.
- height
desired height of the generated surface, in pixels.
Return Value
Returns a new SDL surface, or NULL on error.
Availability
This function is available since SDL_image 3.0.0.
Info
SDL_image 3.2.4 SDL_image3 FUNCTIONS