IMG_LoadSizedSVG_IO - Man Page

Load an SVG image, scaled to a specific size.

Header File

Defined in SDL3_image/SDL_image.h

Synopsis

#include "SDL3_image/SDL_image.h"

SDL_Surface * IMG_LoadSizedSVG_IO(SDL_IOStream *src, int width, int height);

Description

Since SVG files are resolution-independent, you specify the size you would like the output image to be and it will be generated at those dimensions.

Either width or height may be 0 and the image will be auto-sized to preserve aspect ratio.

When done with the returned surface, the app should dispose of it with a call to SDL_DestroySurface().

Function Parameters

src

an SDL_IOStream to load SVG data from.

width

desired width of the generated surface, in pixels.

height

desired height of the generated surface, in pixels.

Return Value

Returns a new SDL surface, or NULL on error.

Availability

This function is available since SDL_image 3.0.0.

Info

SDL_image 3.2.4 SDL_image3 FUNCTIONS