AuGrabNotifyEvent.3x - Man Page
Name
AuGrabNotifyEvent - grab notify event structure
Structures
#include <audio/audiolib.h>
typedef union _AuEvent
{
. . .
AuGrabNotifyEvent augrabnotify;
. . .
}AuEvent;
typedef struct _AuGrabNotifyEvent
{
int type;
AuUint32 serial;
AuBool send_event;
AuServer *server;
AuTime time;
AuID id;
unsigned char kind;
unsigned char pad1;
unsigned short pad2;
AuID client;
}AuGrabNotifyEvent;
Members
- type
The event type. GrabNotify events are type AuEventTypeGrabNotify.
- serial
The serial ID of the event expanded from the 16 bit value sent by the server.
- send_event
AuTrue if the event came from a SendEvent protocol request.
- server
The connection to the audio server that the event was read from.
- time
The server time in milliseconds when the event was generated.
- id
The ID of the component grabbed.
- kind
Either AuGrabNotifyKindRequested or AuGrabNotifyKindReleased.
- pad1
- pad2
- client
The client making the grab.
Description
GrabNotify events are sent to client applications to notify them that a component has been grabbed or released.
Notes
Not implemented. So this is all just speculation.
See Also
AuAnyEvent, AuElementNotifyEvent, AuErrorEvent, AuMonitorNotifyEvent.
audiolib - Network Audio System C Language Interface
Referenced By
AuAnyEvent.3x(3), AuElementNotifyEvent.3x(3), AuErrorEvent.3x(3), AuMonitorNotifyEvent.3x(3).