txt2psf - Man Page
compile a PC Screen Font file from a textual description
Synopsis
Description
txt2psf converts an ASCII source file to a font in the .PSF format.
Input File Format
The source file is composed of a header, followed by a series of character definitions. The first line of the header must be "%PSF2"; it is followed by these fields, each on a separate line, in any order:
- Version: nnn
File format version; currently this must be 0.
- Flags: nnn
This is 1 if the font should include a Unicode table, else 0.
- Length: nnn
The number of characters in this font. If it is too low, the extra characters will be ignored. Too high, and the extras will be left blank.
- Width: nnn
The width of a character cell.
- Height: nnn
The height of a character cell.
After the header, character definitions follow. Each character definition starts as a "%" on a line by itself. It is then followed by two fields, in any order.
- Bitmap: bitmapdata
The bitmap is composed of width*height cells, each of which is either a '-' (zero) or a '#' (black). Whitespace is ignored. The bitmap can be spread over several lines; the bitmaps created by psf2txt(1) are, for example.
- Unicode: unicodestring
This describes the Unicode characters this bitmap represents. It is formed "[single];[sing]e];...[sequence];[sequence];..." where single is a single hexadecimal number, and sequence is two or more hexadecimal numbers separated by + signs. So "[41];" is an example of a single character, and "[00B4+0065];" is an example of a sequence. If the bitmap doesn't represent any Unicode characters this field may be blank or simply missing.
Options
- --psf1
Force the resulting file to be in PSF1 format.
- --psf2
Force the resulting file to be in PSF2 format.
Bugs
The file format is too rigid, and the parser (such as it is) a quick hack.
The "Length:" header should not be necessary; txt2psf should be able to calculate the file size itself.
See Also
Author
John Elliott <jce@seasip.demon.co.uk>.