povray - Man Page

POV-Ray: The Persistence of Vision Ray Tracer

Synopsis

povray [+Ooutput_file] [+/-option ...]  [input_file]

povray [+Iinput_file] [+Ooutput_file] [+/-option ...] [INI_file]

Description

POV-Ray is a free, full-featured ray tracer, written and maintained by a team of volunteers on the Internet.  On the UNIX platform POV-Ray  can be compiled with support for preview capabilities using the X Window  System.

This manual page only lists the basic POV-Ray and UNIX specific features and command-line options for this version of POV-Ray. For a complete description of the features of POV-Ray and its scene description language (a.k.a. POV-Ray SDL), or for a better explanation of the meaning of the command-line and INI file options, please consult the documentation that should accompany all versions of POV-Ray.  The documentation is installed in PREFIX/share/doc/povray-3.7, where PREFIX is /usr/local by default, or a path specified when configuring the source package for compilation and installation.

Some of the UNIX-specific features are:

Support for X Window display automatically uses the best visual class and deepest depth available.  For visuals that do not support 24 bits of color per pixel, Floyd-Steinberg error diffusion dithering is used, along with a dynamically allocated and optimized palette to produce the best display possible with the current visual, depth, and available colormap.

ICCCM compliance for the X Window version means that the preview window will behave like standard X Window programs, communicate properly with the window manager, and will accept the standard command-line options. See X(1) for more information.

ASCII graphics in the text-mode version allow a basic view of the current rendering on text-only terminals.

An interrupt handler allows rendering to be interrupted in a safe way, so that any data not currently written to disk will be saved before exiting.  Control-C or SIGINT will cause a user abort, and save the current rendering, before exiting.  See kill(1) for more information.

Platform and architecture-independent rendering means that the same scene will render in the same way on all computers and operating systems (with the exception of the rendering speed, of course).

Options

Options can be specified with either a leading '+' or a leading '-'. Many options are switches, meaning a '+' turns the option on, and a '-' turns the option off.  For other options, it doesn't matter if a '+' or a '-' is used.  Most options cannot have spaces in them so you should specify +FN rather than +F N, and combining options is not allowed, so +SC is very different from +S +C. Options are not case sensitive.

The command-line options are shown below with their corresponding INI file options.  If the same option is specified multiple times, whether in INI files or on the command-line, the last such option overrides any previous ones, with the exception of the +L or Library_Path option, which is cumulative.

Parsing options

I<input_file_name> or Input_File_Name=file

Specifies the input file to use.  If the input file name is '-', the scene description will be read from the standard input.  The

HI<header_include_file_name> or Include_Header=file

Specifies a file as the first include file of a scene file.  This can be used to always include a specific set of default include files used by all your scenes.

L<library_path> or Library_Path=path

Specifies a directory to search for input files, include files, fonts, and image maps, if the specified file is not in the current directory.  This may be specified multiple times to increase the number of directories to search.

MVn.n or Version=float

Treat scene files as if they were version n.n instead of the current version.  This may be overridden from within the scene file.

SU or Split_Unions=bool

Split bounded CSG unions if children are finite.  This allows automatic bounding of CSG objects to take place.

UR or Remove_Bounds=bool

Remove unnecessary bounding objects.  This allows automatic bounding of older scene files to take place.

BM1 or Bounding_Method=1

Enable BVH (Bounding Volume Hierarchy) bounding (the default).

BM2 or Bounding_Method=2

Enable BSP (Binary Space Partitioning) tree bounding.

Output options

Hn or Height=integer

The image should be n pixels high.

Wn or Width=integer

The image should be n pixels wide.

SRn or Start_Row=integer

Start the rendering at row n from the top of the screen.

SR0.n or Start_Row=float

Start the rendering n percent from the top of the screen.

ERn or End_Row=integer

End the rendering at row n from the top of the screen.

ER0.n or End_Row=float

End the rendering at n percent from the top of the screen.

SCn or Start_Column=integer

Start the rendering at column n from the left of the screen.

SC0.n or Start_Column=float

Start the rendering at n percent from the left of the screen.

ECn or Start_Column=integer

End the rendering at column n from the left of the screen.

EC0.n or Start_Column=float

End the rendering at n percent from the left of the screen.

C or Continue_Trace=bool

Continue a previously interrupted trace.

P or Pause_When_Done=bool

If previewing, pause when the rendering is complete before closing the window.

V or Verbose=bool

Output verbose status messages on the progress of the rendering.

WLn or Warning_Level=integer

Set warning level to n.

X or Test_Abort=bool

Enable the 'q' and 'Q' keys to interrupt a rendering in progress.

Xn or Test_Abort_Count=integer

Only check every n pixels for a user abort.

Tracing options

MBn or Bounding=bool Bounding_Threshold=integer

Use automatic bounding slabs if more than n objects are in the scene.

Qn or Quality=integer

Render at quality n.  Qualities range from 0 for rough images and 9 for complete ray-tracing and textures, and 10 and 11 add radiosity.

A0.n or Antialias=bool Antialias_Threshold=integer

Do antialiasing on the pixels until the difference between adjacent pixels is less that 0.n, or the maximum recursion depth is reached.

AMn or Sampling_Method=integer

Specify the method of antialiasing used, non-adaptive (n = 1), or adaptive antialiasing (n = 2).

Jn.n or Jitter=bool Jitter_Amount=float

Specify maximum radius, in pixels, that antialiased samples should be jittered from their true centers.

Rn or Antialias_Depth=integer

Set the maximum recursion depth for antialiased pixel sub-sampling.

UA or Output_Alpha=bool

Use alpha channel for transparency mask.

UL or Light_Buffer=bool

Use light buffer to speed up rendering has been deprecated.

UV or Vista_Buffer=bool

Use vista buffer to speed up rendering has been deprecated.

Animation options

Kn.n or Clock=float

Render a single frame of an animation with the clock value n.n.

KFIn or Initial_Frame=integer

Specify the initial frame number for an animation.

KFFn or Final_Frame=integer

Specify the final frame number for an animation.  This must be set at a value other that 1 in order to render multiple frames at once.

KIn.n or Initial_Clock=float

Specify the clock value for the initial frame of an animation.

KFn.n or Final_Clock=float

Specify the clock value for the frame final of an animation.

SFn or Subset_Start_Frame=integer

Render a subset of frames from an animation, starting at frame n.

SF0.n or Subset_Start_Frame=float

Render a subset of frames from an animation, starting n percent into the animation.

EFn or Subset_End_Frame=integer

Render a subset of frames from an animation, stopping at frame n.

EF0.n or Subset_End_Frame=float

Render a subset of frames from an animation, stopping n percent into the animation.

KC or Cyclic_Animation=bool

Generate clock values for a cyclic animation.

UF or Field_Render=bool

Render alternate frames using odd/even fields, suitable for interlaced output.

UO or Odd_Field=bool

Start a field rendered animation on the odd field, rather than the even field.

Redirecting options

GI<name> or Create_Ini=bool or Create_Ini=file

Write all INI parameters to a file named after the input scene file, or one with the specified name.

G[ADFRSW]<name> or <Stream>_File=bool or <Stream>_File=file

Write the stream to the console and/or the specified file.  The streams are All_File (except status), Debug_File, Fatal_File, Render_File, Statistics_File, and the Warning_File.

X Window System options

In addition to the standard command-line options, POV-Ray recognizes additional command-line switches related to the X Window System.   See X(1) for a complete description of these options.

-display <display_name>

Display preview on display_name rather than the default display. This is meant to be used to change the display to a remote host.  The normal dispay option +d is still valid.

-geometry  [WIDTHxHEIGHT][+XOFF+YOFF]

Render the image with WIDTH and HEIGHT as the dimensions, and locate the window XOFF from the left edge, and YOFF from the top edge of the screen (or if negative the right and bottom edges respectively).  The WIDTH and HEIGHT, if given, override any previous Wn and Hn settings.

-help

Display the X Window System-specific options.  Use -H by itself on the command-line to output the general POV-Ray options.

-icon

Start the preview window as an icon.

-title <window_title>

Override the default preview window title with window_title.

-visual <visual_type>

Use the deepest visual of visual_type, if available, instead of the automatically selected visual.  Valid visuals are StaticGray, GrayScale, StaticColor, PseudoColor, TrueColor, or DirectColor.

Resources

Currently no X resource or app-default files are supported for the X Window options.

Files

POV-Ray for UNIX allows a povray.ini file in the current directory to override the individual setting in $HOME/.povray/3.7/povray.ini. POV-Ray looks for initial configuration information, like the Library_Path settings, which gives the location for the standard include files, first in the environment variable $POVINI, then in ./povray.ini, then in $HOME/.povray/3.7/povray.ini, then in PREFIX/etc/povray/3.7/povray.ini. The PREFIX directory can be changed at compile-time using the --prefix option of the configure script. For backward compatibility with POV-Ray version 3.5 and earlier, the $HOME/.povrayrc and $PREFIX/etc/povray.ini files are also searched for when none of the above files were found.

Since version 3.5 POV-Ray features an I/O Restriction mechanism. I/O Restrictions attempt to at least partially protect a machine running POV-Ray from having files read or written outside of a given set of directories. The settings are defined in two configuration files, a system-level PREFIX/etc/povray/3.7/povray.conf file and an user-level $HOME/.povray/3.7/povray.conf file with more restrictive settings. As of POV-Ray 3.6 the format of these configuration files has changed, and no backward compatibility is retained with the configuration files in POV-Ray 3.5. See the documentation for further details and examples of I/O Restriction settings.

povlegal.doc should accompany all installations of POV-Ray, and outlines specific conditions and restrictions on the POV-Ray software.  A condition of povlegal.doc requires that documentation, INI and scene files be available to all users of POV-Ray. Scene and INI files are typically installed in PREFIX/share/povray-3.7, and documentation in PREFIX/share/doc/povray-3.7, but these may be in other locations on some systems.

The most recent version of POV-Ray and its documentation can always be retrieved via anonymous FTP at ftp.povray.org or via HTTP at povray.org, as well as many other locations.

See Also

X(1), kill(1), The POV-Ray Manual

Trademarks

The terms Persistence of Vision Raytracer and POV-Ray are trademarks of Persistence of Vision Raytracer Pty. Ltd.

UNIX is a registered trademark of The Open Group in the US and other countries.

Bugs

Before reporting a bug to our bug-tracking system bugs.povray.org you should make sure you have the latest version of the software, in case the bug has already been fixed. There are a large number of POV-Ray users on the POV-Ray newsserver news.povray.org and a list of available groups can be found on povray.org/resources/newsgroups. You should try to find help and assistance in there before lodging a bug report.

Authors

Primary POV-Ray 3.7 Architects/Developers: (Alphabetically)

 Chris Cason         Thorsten Froehlich  Christoph Lipka

With Assistance From: (Alphabetically)

 Ton van den Broek   Nicolas Calimet     Jerome Grimbert     James Holsenback  
 Christoph Hormann   Nathan Kopp         Juha Nieminen

Past Contributors: (Alphabetically)

 Steve Anger         Eric Barish         Dieter Bayer        David K. Buck    
 Nicolas Calimet     Chris Cason         Aaron A. Collins    Chris Dailey      
 Steve Demlow        Andreas Dilger      Alexander Enzmann   Dan Farmer        
 Thorsten Froehlich  Mark Gordon         James Holsenback    Christoph Hormann
 Mike Hough          Chris Huff          Kari Kivisalo       Nathan Kopp      
 Lutz Kretzschmar    Christoph Lipka     Jochen Lippert      Pascal Massimino  
 Jim McElhiney       Douglas Muir        Juha Nieminen       Ron Parker        
 Bill Pulver         Eduard Schwan       Wlodzimierz Skiba   Robert Skinner    
 Yvo Smellenbergh    Zsolt Szalavari     Scott Taylor        Massimo Valentini
 Timothy Wegner      Drew Wells          Chris Young        

Other contributors are listed in the documentation.

Acknowledgement

POV-Ray is based on DKBTrace 2.12 by David K. Buck and Aaron A. Collins.

Info

July 2021 POV-Team Version 3.7