set_palette - Man Page
Sets the entire palette of 256 colors. Allegro game programming library.
Synopsis
#include <allegro.h>
void set_palette(const PALETTE p);
Description
Sets the entire palette of 256 colors. You should provide an array of 256 RGB structures. Unlike set_color(), there is no need to call vsync() before this function. Example:
BITMAP *bmp; PALETTE palette; ... bmp = load_bitmap(filename, palette); if (!bmp) abort_on_error("Couldn't load bitmap!"); set_palette(palette);
See Also
set_gfx_mode(3), set_palette_range(3), set_color(3), get_palette(3), select_palette(3), palette_color(3)
Referenced By
ex12bit(3), ex3buf(3), ex3d(3), exaccel(3), exbitmap(3), excamera(3), excolmap(3), exconfig(3), excustom(3), exdata(3), exdbuf(3), exexedat(3), exflame(3), exflip(3), exfont(3), exgui(3), exhello(3), exjoy(3), exkeys(3), exmem(3), exmidi(3), exmouse(3), expal(3), expat(3), exquat(3), exrgbhsv(3), exsample(3), exscale(3), exscn3d(3), exscroll(3), exshade(3), exspline(3), exsprite(3), exstars(3), exstream(3), exswitch(3), extimer(3), extrans(3), extruec(3), exupdate(3), exxfade(3), exzbuf(3), get_palette(3), palette_color(3), select_palette(3), set_color(3), set_palette_range(3), vsync(3).