popup_dialog - Man Page

do_dialog() used for popup dialogs. Allegro game programming library.

Synopsis

#include <allegro.h>

int popup_dialog(DIALOG *dialog, int focus_obj);

Description

Like do_dialog(), but it stores the data on the screen before drawing the  dialog and restores it when the dialog is closed. The screen area to be  stored is calculated from the dimensions of the first object in the  dialog, so all the other objects should lie within this one.

See Also

do_dialog(3)

Referenced By

do_dialog(3).

version 4.4.3 Allegro manual