load_sample - Man Page
Loads a sample from a file. Allegro game programming library.
Synopsis
#include <allegro.h>
SAMPLE *load_sample(const char *filename);
Description
Loads a sample from a file, supporting both mono and stereo WAV and mono VOC files, in 8 or 16-bit formats, as well as formats handled by functions registered using register_sample_file_type(). Example:
SAMPLE *sample = load_sample(user_input); if (!sample) abort_on_error("Couldn't load sample!");
Return Value
Returns a pointer to the SAMPLE or NULL on error. Remember to free this sample later to avoid memory leaks.
See Also
destroy_sample(3), load_voc(3), load_wav(3), play_sample(3), save_sample(3), register_sample_file_type(3), exsample(3)
Referenced By
allocate_voice(3), create_sample(3), destroy_sample(3), exsample(3), load_voc(3), load_wav(3), lock_sample(3), play_sample(3), reallocate_voice(3), register_sample_file_type(3), SAMPLE(3), save_sample(3).