get_x_rotate_quat - Man Page
Construct axis rotation quaternions. Allegro game programming library.
Synopsis
#include <allegro.h>
void get_x_rotate_quat(QUAT *q, float r);
void get_y_rotate_quat(QUAT *q, float r);
void get_z_rotate_quat(QUAT *q, float r);
Description
Construct axis rotation quaternions, storing them in q. When applied to a point, these quaternions will rotate it about the relevant axis by the specified angle (given in binary, 256 degrees to a circle format).
Referenced By
The man pages get_y_rotate_quat(3) and get_z_rotate_quat(3) are aliases of get_x_rotate_quat(3).
version 4.4.3 Allegro manual