get_vector_rotation_quat - Man Page

Constructs a quaternion to rotate points around a vector. Allegro game programming library.

Synopsis

#include <allegro.h>

void get_vector_rotation_quat(QUAT *q, float x, y, z, float a);

Description

Constructs a quaternion that will rotate points around the specified  x,y,z vector by the specified angle (given in binary, 256 degrees to a  circle format).

Info

version 4.4.3 Allegro manual