get_transformation_matrix - Man Page
Constructs X, Y, Z rotation matrices with an angle and scaling. Allegro game programming library.
Synopsis
#include <allegro.h>
void get_transformation_matrix(MATRIX *m, fixed scale, fixed xrot, yrot, zrot, x, y, z);
Description
Constructs a transformation matrix which will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to a circle format), scale the result by the specified amount (pass 1 for no change of scale), and then translate to the requested x, y, z position.
See Also
apply_matrix(3), get_rotation_matrix(3), get_scaling_matrix(3), get_translation_matrix(3), ex3d(3), exstars(3)
Referenced By
ex3d(3), exstars(3), get_rotation_matrix(3), get_scaling_matrix(3), get_transformation_matrix_f(3), get_translation_matrix(3).
version 4.4.3 Allegro manual