do_line - Man Page

Calculates all the points along a line. Allegro game programming library.

Synopsis

#include <allegro.h>

void do_line(BITMAP *bmp, int x1, y1, x2, y2, int d, void (*proc)(BITMAP *bmp, int x, int y, int d));

Description

Calculates all the points along a line from point (x1, y1) to (x2, y2),  calling the supplied function for each one. This will be passed a copy of  the bmp parameter, the x and y position, and a copy of the d parameter,  so it is suitable for use with putpixel(). Example:

   void draw_dust_particle(BITMAP *bmp, int x, int y, int d)
   {
      ...
   }
   
      do_line(screen, 0, 0, SCREEN_W-1, SCREEN_H-2,
              dust_strength, draw_dust_particle);

See Also

do_circle(3), do_ellipse(3), do_arc(3), line(3)

Referenced By

do_arc(3), do_circle(3), do_ellipse(3), fastline(3), line(3).

version 4.4.3 Allegro manual