do_line - Man Page
Calculates all the points along a line. Allegro game programming library.
Synopsis
#include <allegro.h>
void do_line(BITMAP *bmp, int x1, y1, x2, y2, int d, void (*proc)(BITMAP *bmp, int x, int y, int d));
Description
Calculates all the points along a line from point (x1, y1) to (x2, y2), calling the supplied function for each one. This will be passed a copy of the bmp parameter, the x and y position, and a copy of the d parameter, so it is suitable for use with putpixel(). Example:
void draw_dust_particle(BITMAP *bmp, int x, int y, int d) { ... } do_line(screen, 0, 0, SCREEN_W-1, SCREEN_H-2, dust_strength, draw_dust_particle);
See Also
Referenced By
do_arc(3), do_circle(3), do_ellipse(3), fastline(3), line(3).
version 4.4.3 Allegro manual