destroy_rle_sprite - Man Page
Destroys an RLE sprite. Allegro game programming library.
Synopsis
#include <allegro.h>
void destroy_rle_sprite(RLE_SPRITE *sprite);
Description
Destroys an RLE sprite structure previously returned by get_rle_sprite(). If you pass a NULL pointer this function won't do anything. Use this once you are done with an RLE sprite to avoid memory leaks in your program.
See Also
Referenced By
version 4.4.3 Allegro manual