d_check_proc - Man Page
Dialog procedure implementing a check box object. Allegro game programming library.
Synopsis
#include <allegro.h>
int d_check_proc(int msg, DIALOG *d, int c);
Description
This is an example of how you can derive objects from other objects. Most of the functionality comes from d_button_proc(), but it displays itself as a check box. If the d1 field is non-zero, the text will be printed to the right of the check, otherwise it will be on the left.
Note: the object width should allow space for the text as well as the check box (which is square, with sides equal to the object height).
See Also
Referenced By
version 4.4.3 Allegro manual