SoVolumeFaceSet - Man Page
Render a set of faces within the volume.
Synopsis
#include <VolumeViz/nodes/SoVolumeFaceSet.h>
Inherits SoFaceSet.
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFBool clipGeometry
SoSFFloat offset
Protected Member Functions
virtual void GLRender (SoGLRenderAction *action)
Friends
class SoVolumeFaceSetP
class CvrFaceSetRenderP
Detailed Description
Render a set of faces within the volume.
This node works somewhat like the SoObliqueSlice node, but instead of a single plane cutting through the full volume, one can set up an arbitrary number of polygon faces inside (and outside) the volume, where the voxel values which the polygons are cutting through will be shown mapped onto the faces.
Coordinates, materials, normals, and other settings for the polygons should be specified as for the Coin SoFaceSet node, so see class documentation of that class for more information.
Note that this node will not work with OpenGL drivers too old to contain support for 3D-texturing. See the extended comments on SoObliqueSlice for more information.
- See also
SoVolumeIndexedFaceSet, SoVolumeRender, SoOrthoSlice, SoObliqueSlice
SoVolumeTriangleStripSet, SoVolumeIndexedTriangleStripSet
- Since
SIM Voleon 2.0
Author
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