RLE_SPRITE - Man Page
Stores the contents of an RLE sprite. Allegro game programming library.
Synopsis
#include <allegro.h>
typedef struct RLE_SPRITE
Description
int w, h; - width and height in pixels int color_depth; - color depth of the image
RLE sprites store the image in a simple run-length encoded format, where repeated zero pixels are replaced by a single length count, and strings of non-zero pixels are preceded by a counter giving the length of the solid run. Read chapter "RLE sprites" for a description of the restrictions and how to obtain/use this structure.
See Also
Referenced By
BITMAP(3), COMPILED_SPRITE(3).
version 4.4.3 Allegro manual