POLYTYPE_ATEX_MASK_LIT - Man Page
Polygon rendering mode type Allegro game programming library.
Synopsis
#include <allegro.h>
#define POLYTYPE_ATEX_MASK_LIT
#define POLYTYPE_PTEX_MASK_LIT
Description
Like POLYTYPE_ATEX_LIT and POLYTYPE_PTEX_LIT, but zero texture map pixels are skipped, allowing parts of the texture map to be transparent.
See Also
polygon3d(3), POLYTYPE_ATEX_LIT(3), POLYTYPE_PTEX_LIT(3), ex3d(3)
Referenced By
The man page POLYTYPE_PTEX_MASK_LIT(3) is an alias of POLYTYPE_ATEX_MASK_LIT(3).
version 4.4.3 Allegro manual